![]() I think that this move, right here, is the final nail in the coffin and is the last shred evidence we need to say that this player was a map hacker. ![]() Then we come to that last fight and the sniping of the creep tumours. Also, your opponent began to look at the exact position your army was stationed to, in my opinion, check it out and see whether he could take it on. You have an overlord at the side of your opponents natural, they do not have any vision of it, and it's an uncommon position, and despite this, your opponent sends his queen over to where the overlord is to prevent it from being able to get vision.Īs the game progressed the complete lack of scouting was very odd (they did not even have overlords rallied around the edges of their base all the overlords were rallied to the dead space in between the natural and main: people are usually not this incompetent at this mmr).Īfter he killed your third and your evos with the attack and he backed off, I think that the movement of his roach army very much mirrored your movement, even though he had zero ideas as to where your army was. ![]() This does look suspicious but at 4.2k MMR it's hard to read too much into this because maybe it is just a massive mistake by your opponent.Īt the 3:10 mark, your opponent does do something that I think is very weird. They are just blindly droning up, and this is a correct call because you are, in fact, not getting more aggressive. Even with the opening pool first from you, and the attack you commit to, your opponent does not care about scouting to see whether you expanded or if you are sending more units across the map. The first thing that I noticed is that the barcodes scouting with the overlords is dreadful and they are not even bothering to check whether you expanded. r/wow /r/diablo /r/hearthstone /r/heroesofthestorm /r/overwatchĪs I am watching the replay, I thought that I would take notes on anything I see that looks seriously suspicious. Same- and similar-topic submissions that exceed 4 per top 25 Promotional submissions that exceed "2 per 1 per 1"ĭuplicate results posts for the same individual match will be removed. To hide spoilers use format: (/spoiler) ( details)ĭeceptive links to shock sites, malware, etc Green verification check mark guide and verified users list Also the interview confirms that the classics team is around 20ish people.Use the "Filters" menu across the top to tailor the content here. For exemple, here is an interview with a Senior Classics Team Producer where it is discussed that WarCraft III will be in the backburner until StarCraft Remastered is shipped and stable. Some features announced for SC:R are new and improved anti hack system, custom hotkeys and legacy accounts no longer expiring.Īdditionally, since it is the same team working on the WarCraft III updates and StarCraft Remastered, many interviews with the team about their upcomming project may shed some light on the future of WarCraft III. Since StarCraft: Remastered will be built on the original StarCraft engine, any changes related to it's will likely reach WarCraft III's. Patch notes: StarCraft v1.18a Patch Notes Preparation for SC:R Q&A done by Team Liquid: An interview with the Devs of StarCraft: RemasteredĪdditionally, Starcraft Brood War will receive a new patch and be FREE Gameplay UNCHANGED (I.E max selection size is still 12) Remastered units, buildings, environment and audio ![]()
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